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- Tulip, a headstrong 13-year-old girl, finds a mysterious train where every car contains its own universe.
- Tulip strikes a deal with a cat in an attempt to get home, but is the price worth it? Let us see what happens.
- Tulip and One-One explore a car full of Corgis and face off against a mysterious monster.
- Tulip, Atticus and One-One enter a crystal forest car and have to take part in a musical ritual.
- Tulip has to face her past.
- The gang enters an unfinished train car and tries to fix it.
- The gang meets a familiar face in a mirrored car.
- The gang is confronted by a strange new force on a Ball Pit Car adventure.
- Tulip takes a risk trusting an old foe.
- Tulip makes it to the front of the train and is faced with a choice.
- Mirror Tulip tries to create a new life for herself outside the Mirror World.
- Mirror Tulip and Jesse climb down a live family tree.
- Mirror Tulip tries to help Jesse get his number down.
- Mirror Tulip and Jesse get stuck in a car and face an unusual dilemma.
- Mirror Tulip and Jesse gain an unexpected companion.
- Mirror Tulip and Jesse enter a carnival car and have to compete for the exit.
- Someone mysterious invites Jesse and Mirror Tulip into a mall car.
- Mirror Tulip finds herself in the wasteland outside the train.
- Mirror Tulip searches for answers.
- Mirror Tulip fights for her right to make her own choices.
- The kids of The Apex raid a musical car before descending on a village of unsuspecting turtles - but before they can complete their mission, leaders Grace and Simon are separated from the pack under mysterious circumstances.
- Grace and Simon look on the bright side and hope that this will be like a mini-vacation from their responsibilities as leaders of The Apex.
- The gang's uneasy alliance is tested by a challenge in their first car together: dancing in a high-stakes octopus debutante ball.
- Stuck in a blizzard, the gang seeks shelter in a nearby cabin. But when Simon realizes who's inside, he frantically searches for a way out.
- A giant, color-changing clock creates a shifting-maze puzzle that the gang has to solve before they can leave the car.