Nearly a decade in the making, “Iconoclasts” put a new spin on the well-worn metroidvania genre when it launched earlier this year. Both a sprawling quest across a large, interconnected world and a series of dense puzzle rooms to be solved one by one, “Iconoclasts” represents eight years of effort almost entirely by a single man: Joakim Sandberg, the individual behind developer Konjak.
True to its name, “Iconoclasts” breaks with a number of video game traditions and clichés. Its plucky heroine Robin wants to make the world a better place, but her efforts to play do-gooder in defiance of her government’s strict laws causes more problems than it solves. Likewise, the game doesn’t precisely go out of its way to make its complex narrative accessible to newcomers; much of the game world’s workings make little sense until you revisit them after working your way through the entire story.
True to its name, “Iconoclasts” breaks with a number of video game traditions and clichés. Its plucky heroine Robin wants to make the world a better place, but her efforts to play do-gooder in defiance of her government’s strict laws causes more problems than it solves. Likewise, the game doesn’t precisely go out of its way to make its complex narrative accessible to newcomers; much of the game world’s workings make little sense until you revisit them after working your way through the entire story.
- 4/23/2018
- by Jeremy Parish
- Variety Film + TV
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