After of decade-plus of excruciating wait, fans of Valve’s flagship series finally got a new installment in the form of Half-Life: Alyx. While not the direct sequel to 2007’s Episode Two that many had perhaps hoped, the VR title has received acclaim from critics for pushing the boundaries of VR technology via use of the developer’s Source 2 game engine. As it turns out, however, that very same technology would ultimately be responsible for the cancellation of Left 4 Dead 3.
The Final Hours of Half-Life Alyx, an interactive storybook written by Geoff Keighley, takes a deep dive into the company’s inner workings and documents not only the development process behind Valve’s first foray into virtual reality but the reasons for why so many projects over the years have failed to materialize.
With the studio finding its ambitions heavily restricted by the Source Engine’s limitations, Valve’s David Speyrer...
The Final Hours of Half-Life Alyx, an interactive storybook written by Geoff Keighley, takes a deep dive into the company’s inner workings and documents not only the development process behind Valve’s first foray into virtual reality but the reasons for why so many projects over the years have failed to materialize.
With the studio finding its ambitions heavily restricted by the Source Engine’s limitations, Valve’s David Speyrer...
- 7/10/2020
- by Joe Pring
- We Got This Covered
Aaron Birch Nov 14, 2019
One of gaming's most anticipated titles, Half-Life 2: Episode 3, never arrived. Why? We take a look at the mystery behind Half-Life 3...
1998 was a much simpler time in the world of gaming, especially that of the Fps. Back then, gamers were more than happy with wave after wave of foes that were obliged to throw themselves in front of their sights, and the idea of a worthwhile narrative wasn't considered all that essential. Games like Unreal, Quake II, and Turok were among the most popular Fps titles around, and action was very much the focus. Until the arrival of a landmark title from Sierra, a title that would change the face of the Fps forever.
November 19 saw the release of Half-Life, the first game from new developer, Valve. Half-Life was, on the face of it, a simple Fps, but once players actually got hold of it, they found...
One of gaming's most anticipated titles, Half-Life 2: Episode 3, never arrived. Why? We take a look at the mystery behind Half-Life 3...
1998 was a much simpler time in the world of gaming, especially that of the Fps. Back then, gamers were more than happy with wave after wave of foes that were obliged to throw themselves in front of their sights, and the idea of a worthwhile narrative wasn't considered all that essential. Games like Unreal, Quake II, and Turok were among the most popular Fps titles around, and action was very much the focus. Until the arrival of a landmark title from Sierra, a title that would change the face of the Fps forever.
November 19 saw the release of Half-Life, the first game from new developer, Valve. Half-Life was, on the face of it, a simple Fps, but once players actually got hold of it, they found...
- 11/24/2015
- Den of Geek
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