There are few directors or personalities inside the video game industry who can really make anything they want without asking questions. One of those names is Hideo Kojima, creator of Metal Gear Solid and Death Stranding. This Japanese creator made games reach a new level of originality.
Unfortunately, there are not all great ideas; there was a time when this director had some wacky ideas that fans wouldn’t like. This project was a zombie online game that would have required players to pay for multiple accounts in order to keep playing.
A Great Director Does Not Always Have Amazing Ideas Hideo Kojima had some ideas in the past that were no good at all.
The game industry has some names that change it all forever, with titles that really push this business to a new level, making video games one of the most profitable entertainment mediums in the world.
Unfortunately, there are not all great ideas; there was a time when this director had some wacky ideas that fans wouldn’t like. This project was a zombie online game that would have required players to pay for multiple accounts in order to keep playing.
A Great Director Does Not Always Have Amazing Ideas Hideo Kojima had some ideas in the past that were no good at all.
The game industry has some names that change it all forever, with titles that really push this business to a new level, making video games one of the most profitable entertainment mediums in the world.
- 4/22/2024
- by Lucas Lapetina
- FandomWire
The journey that is Gsc Game World’s S.T.A.L.K.E.R. 2: Heart of Chernobyl is still ongoing, but the team is still making progress towards that Q1 2024 release. During PC Gamer’s PC Gaming Show, a new trailer was released for Heart of Chernobyl, dubbed “Strider”. The new trailer dives into the series’ lore, focusing on Strider, a former Monolith stalker who first appeared in S.T.A.L.K.E.R.: Call of Pripyat.
In addition to the trailer reveal, S.T.A.L.K.E.R. 2 was also awarded the PC Gaming Show’s “Most Anticipated Game of 2024” award. The game was selected by a panel of industry legends that included Sid Meier, Tim Schafer, Cheyenne Morrin, Brian Fargo, Mariina Hallikainen, and Dean Hall.
“Firstly, it’s about you – our fans. Your passion has guided us throughout this journey, and I can...
In addition to the trailer reveal, S.T.A.L.K.E.R. 2 was also awarded the PC Gaming Show’s “Most Anticipated Game of 2024” award. The game was selected by a panel of industry legends that included Sid Meier, Tim Schafer, Cheyenne Morrin, Brian Fargo, Mariina Hallikainen, and Dean Hall.
“Firstly, it’s about you – our fans. Your passion has guided us throughout this journey, and I can...
- 12/1/2023
- by Mike Wilson
- bloody-disgusting.com
Making video games is tough. It can be a struggle just to turn a concept into something that actually works and is fun to play. Even if a developer manages to make a great game, it can still fail to find an audience for reasons that are quite often beyond a studio’s control.
That’s what happened with these games. All of them are fantastic in different ways, but just didn’t meet the expectations their creators had for them. Of course, that’s something of a subjective measure. Some of these games sold hundreds of thousands of copies, or perhaps found wider audiences with re-releases, but none of these games sold well when they were first released, despite critical acclaim.
15. Shenmue
Shenmue was a wildly ambitious game that the world just wasn’t ready for. Its incredible mix of murder mystery investigation, fighting game combat, and an incredibly...
That’s what happened with these games. All of them are fantastic in different ways, but just didn’t meet the expectations their creators had for them. Of course, that’s something of a subjective measure. Some of these games sold hundreds of thousands of copies, or perhaps found wider audiences with re-releases, but none of these games sold well when they were first released, despite critical acclaim.
15. Shenmue
Shenmue was a wildly ambitious game that the world just wasn’t ready for. Its incredible mix of murder mystery investigation, fighting game combat, and an incredibly...
- 8/15/2023
- by Matthew Byrd
- Den of Geek
While The Game Awards are usually pretty hard to predict (especially by awards show standards), this year’s event happens to feature an especially eclectic collection of nominees that could all just as easily walk away with the show’s top prizes.
A combination of delays and strange circumstances deprived this year’s Game Awards show of its most obvious “frontrunners,” which means that we’re all left guessing which of the year’s greatest games will end up being the biggest winners at what is quickly becoming the video game industry’s version of the Academy Awards.
Since only a fool would dare to predict which games are going to come out on top of this very strange year, here are our predictions for the winners of The Game Awards 2021’s biggest categories.
The Game Awards 2021: Game of the Year Nominees and Predictions DeathloopIt Takes TwoMetroid DreadPsychonauts 2Ratchet...
A combination of delays and strange circumstances deprived this year’s Game Awards show of its most obvious “frontrunners,” which means that we’re all left guessing which of the year’s greatest games will end up being the biggest winners at what is quickly becoming the video game industry’s version of the Academy Awards.
Since only a fool would dare to predict which games are going to come out on top of this very strange year, here are our predictions for the winners of The Game Awards 2021’s biggest categories.
The Game Awards 2021: Game of the Year Nominees and Predictions DeathloopIt Takes TwoMetroid DreadPsychonauts 2Ratchet...
- 12/6/2021
- by Matthew Byrd
- Den of Geek
While the recent news that Ubisoft is making a Star Wars game doesn’t necessarily spell the absolute end of EA’s controversial time with the series, it does mean the start of a new and potentially glorious era in which major Star Wars games will once again be made by more than one studio.
Not long after we learned EA will no longer be the (mostly) exclusive home of Star Wars games, fans everywhere started dreaming of the projects that are now possible as a terrible ten-year deal comes to an end. Well, the truth of the matter is that access to the Star Wars franchise will likely still be limited to a select number of major studios rather than doled out to any developer with a good idea.
As long as we’re dreaming, though, then these are the Star Wars games from studios not associated with EA...
Not long after we learned EA will no longer be the (mostly) exclusive home of Star Wars games, fans everywhere started dreaming of the projects that are now possible as a terrible ten-year deal comes to an end. Well, the truth of the matter is that access to the Star Wars franchise will likely still be limited to a select number of major studios rather than doled out to any developer with a good idea.
As long as we’re dreaming, though, then these are the Star Wars games from studios not associated with EA...
- 1/14/2021
- by Matthew Byrd
- Den of Geek
Duncan Jones is no stranger to adapting video games for the big screen, as the co-writer of Universal Pictures’ 2016 “Warcraft” adaptation, which he also directed. That film was an infamous critical flop, but it hasn’t deterred Jones from giving other video games the movie treatment. Case in point: A 92-page script adaptation of the 1995 video game “Full Throttle” written in quarantine during a bit of writer’s block. Jones self-published the script for free on Dropbox.
“I enjoy writing. I also hate writing. Sometimes, when I cant squeeze out the thing I want to write, I write something else. This has happened a lot during Covid,” Jones wrote on Twitter, adding that he was inspired to pivot to adapting “Full Throttle” after he saw a friend’s animated reimagining of the video game on Vimeo. “If nothing else, it gave me a chance to do a bit of action comedy.
“I enjoy writing. I also hate writing. Sometimes, when I cant squeeze out the thing I want to write, I write something else. This has happened a lot during Covid,” Jones wrote on Twitter, adding that he was inspired to pivot to adapting “Full Throttle” after he saw a friend’s animated reimagining of the video game on Vimeo. “If nothing else, it gave me a chance to do a bit of action comedy.
- 1/12/2021
- by Zack Sharf
- Indiewire
The British Academy of Film and Television Arts (BAFTA) is taking its first step into India with a talent hunt initiative that lets the Academy identify and nurture up to five talents working in film, games, or television in India.
The exercise, known as BAFTA Breakthrough initiative, is part of the Academy's year-round effort to support new talent, operating alongside their Awards ceremonies.
The programme has in the past supported artistes such as Tom Holland, Letitia Wright, Florence Pugh, Jessie Buckley, Josh O'Connor, and Callum Turner.
Coming to India is part of BAFTA's global expansion effort of the initiative. BAFTA Breakthrough India aims at facilitating the development of relationships between British and Indian talents.
In 2020, BAFTA will identify, celebrate, and support up to five talents working in film, games, or television in India, through this program in the country. The chosen participants will be offered a year-long support programme from...
The exercise, known as BAFTA Breakthrough initiative, is part of the Academy's year-round effort to support new talent, operating alongside their Awards ceremonies.
The programme has in the past supported artistes such as Tom Holland, Letitia Wright, Florence Pugh, Jessie Buckley, Josh O'Connor, and Callum Turner.
Coming to India is part of BAFTA's global expansion effort of the initiative. BAFTA Breakthrough India aims at facilitating the development of relationships between British and Indian talents.
In 2020, BAFTA will identify, celebrate, and support up to five talents working in film, games, or television in India, through this program in the country. The chosen participants will be offered a year-long support programme from...
- 11/23/2020
- by Glamsham Editorial
- GlamSham
In today’s film news roundup, Paul Allen’s Vulcan Productions will close, “Kajillionaire” gets delayed, Ifp Week goes digital, BAFTA Breakthrough is unveiled and the documentary “InstaBand” finds a home.
Closure Announced
Paul G. Allen’s Vulcan Productions has announced that it will be closing at the start of 2021, 23 years after Allen launched the company with his sister Jody Allen.
“This difficult decision was made as part of the ongoing transition after Paul G. Allen’s passing in 2018, and in light of the unprecedented crisis brought on by the Covid-19 pandemic,” said Ruth Johnston, general manager, on Wednesday.
Allen, who co-founded Microsoft with Bill Gates, launched Vulcan under the name Clear Blue Sky Productions and produced “Titus,” “Far From Heaven” (which received four Oscar nominations), “Where God Left His Shoes” and “Hard Candy.” With its name change in 2011, Vulcan shifted to social impact entertainment and issues including wildlife and conservation,...
Closure Announced
Paul G. Allen’s Vulcan Productions has announced that it will be closing at the start of 2021, 23 years after Allen launched the company with his sister Jody Allen.
“This difficult decision was made as part of the ongoing transition after Paul G. Allen’s passing in 2018, and in light of the unprecedented crisis brought on by the Covid-19 pandemic,” said Ruth Johnston, general manager, on Wednesday.
Allen, who co-founded Microsoft with Bill Gates, launched Vulcan under the name Clear Blue Sky Productions and produced “Titus,” “Far From Heaven” (which received four Oscar nominations), “Where God Left His Shoes” and “Hard Candy.” With its name change in 2011, Vulcan shifted to social impact entertainment and issues including wildlife and conservation,...
- 5/27/2020
- by Dave McNary
- Variety Film + TV
The British Academy of Film and Television Arts (BAFTA) is expanding its ‘Breakthrough’ program for emerging talent across film, TV and games to the U.S., India and China.
Known in the U.K. as ‘Breakthrough Brits,’ the successful talent initiative has been in place since 2013 and has championed 110 creatives domestically, with recent alumni including “Misbehaviour” and “Wild Rose” star Jessie Buckley, “Gangs of London” actor Paapa Essiedu, “Black Panther’s” Letitia Wright and “Little Women’s” Florence Pugh, reality television producer Coco Jackson, composer Segun Akinola, game producer Dan Gray, and directors Rose Glass, Stella Corradi, Destiny Ekaragha and Michael Pearce.
BAFTA’s ‘Breakthrough’ — the first global talent initiative to span film, TV and games, according to BAFTA — will now expand into the U.S. as well as India and China. Streaming giant Netflix is the program’s official partner for the U.K. for a second consecutive year,...
Known in the U.K. as ‘Breakthrough Brits,’ the successful talent initiative has been in place since 2013 and has championed 110 creatives domestically, with recent alumni including “Misbehaviour” and “Wild Rose” star Jessie Buckley, “Gangs of London” actor Paapa Essiedu, “Black Panther’s” Letitia Wright and “Little Women’s” Florence Pugh, reality television producer Coco Jackson, composer Segun Akinola, game producer Dan Gray, and directors Rose Glass, Stella Corradi, Destiny Ekaragha and Michael Pearce.
BAFTA’s ‘Breakthrough’ — the first global talent initiative to span film, TV and games, according to BAFTA — will now expand into the U.S. as well as India and China. Streaming giant Netflix is the program’s official partner for the U.K. for a second consecutive year,...
- 5/27/2020
- by Manori Ravindran
- Variety Film + TV
There are sometimes at events like E3 your given the opportunity to talk to game devs and celebrities and its usually a pretty cool experience. Well, we had one of those experiences at the event and got to sit down with Tim Schafer about his upcoming title Psychonauts 2! We got some pretty good info […]
The post We Talked With Tim Schafer about Psychonauts 2 at E3 2019 | Our Impressions appeared first on Cinelinx.
The post We Talked With Tim Schafer about Psychonauts 2 at E3 2019 | Our Impressions appeared first on Cinelinx.
- 6/15/2019
- by Caleb Gayle
- Cinelinx
The first trailer for Psychonauts 2 has finally surfaced and it onlines everything you need to know, even if you're new to the series!
The fruits of Tim Schafer (Creator of the platformer Psychonauts), his production company Double Fine Productions, and Starbreeze Studios' labor have finally bore fruit. We've known for quite some time that a Psychonauts sequel was in production, but since they gave us a brief look at the alpha footage over a year ago, we haven't seen a whole lot of gameplay. During this year's Game Awards, that all changed as they finally released the first trailer for the long-awaited Psychonauts 2!
Psychonauts 2 tells the story of Razputin Aquato, a gifted acrobat with psychic powers, as he fulfills his life-long goal of becoming an international psychic super-spy. In other words, a Psychonaut. Raz joins the Psychonauts at a dangerous time: a mole has infiltrated the organization and is...
The fruits of Tim Schafer (Creator of the platformer Psychonauts), his production company Double Fine Productions, and Starbreeze Studios' labor have finally bore fruit. We've known for quite some time that a Psychonauts sequel was in production, but since they gave us a brief look at the alpha footage over a year ago, we haven't seen a whole lot of gameplay. During this year's Game Awards, that all changed as they finally released the first trailer for the long-awaited Psychonauts 2!
Psychonauts 2 tells the story of Razputin Aquato, a gifted acrobat with psychic powers, as he fulfills his life-long goal of becoming an international psychic super-spy. In other words, a Psychonaut. Raz joins the Psychonauts at a dangerous time: a mole has infiltrated the organization and is...
- 12/7/2018
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
In December 2015, during that year’s The Game Awards, Double Fine Productions founder and CEO Tim Schafer first announced that he was planning to develop Psychonauts 2, a third-person platform video game, as a sequel to the original Psychonauts released in 2005. Psychonauts focused on the adventures of the player character Raz and his young friends at the Whispering Rock Psychic Summer Camp, a secret government facility set up to train psychic spies that is disguised as a summer camp for young people. The trainees at the camp learn to develop their innate psychic abilities, such as telekinesis, telepathy, pyrokinesis, […]
The post Psychonauts 2 release date, teasers and trailers, plot, Raz’s new psychic powers, and everything else you need to know appeared first on Monsters and Critics.
The post Psychonauts 2 release date, teasers and trailers, plot, Raz’s new psychic powers, and everything else you need to know appeared first on Monsters and Critics.
- 9/21/2018
- by John Thomas Didymus
- Monsters and Critics
“Grim Fandango Remastered” and “Broken Age” are coming to the Nintendo Switch, Double Fine Productions’ Tim Schafer announced during the E3 2018 Coliseum event on Tuesday.
“Grim Fandango” is a classic point-and-click adventure game released by LucasArts on PC in 1998. Heavily inspired by films like “Casablanca” and “The Maltese Falcon,” as well as Aztec folklore, it tells the story of Manny Calavera and his search a woman named Meche in the Land of the Dead. It was the first LucasArts adventure game to use 3D computer graphics on pre-rendered backgrounds. Double Fine released the remastered version in 2015 with updated visuals, a re-recorded score with a full live orchestra, and a director’s’ commentary.
“Broken Age,” meanwhile, launched in two parts in 2014 and 2015 and was Tim Schafer’s first return to the point-and-click adventure genre since “Grim Fandango.” Double Fine ran a Kickstarter campaign for the game in 2012 and it quickly became...
“Grim Fandango” is a classic point-and-click adventure game released by LucasArts on PC in 1998. Heavily inspired by films like “Casablanca” and “The Maltese Falcon,” as well as Aztec folklore, it tells the story of Manny Calavera and his search a woman named Meche in the Land of the Dead. It was the first LucasArts adventure game to use 3D computer graphics on pre-rendered backgrounds. Double Fine released the remastered version in 2015 with updated visuals, a re-recorded score with a full live orchestra, and a director’s’ commentary.
“Broken Age,” meanwhile, launched in two parts in 2014 and 2015 and was Tim Schafer’s first return to the point-and-click adventure genre since “Grim Fandango.” Double Fine ran a Kickstarter campaign for the game in 2012 and it quickly became...
- 6/13/2018
- by Stefanie Fogel
- Variety Film + TV
While celebrating the 20th anniversary of Grim Fandango at E3 2018, Double Fine Productions announced the remastered version is coming to Nintendo Switch, along with Broken Age.
More great games are coming to the Nintendo Switch, and that's never a bad thing. Today, Tim Schafer's Double Fine Productions revealed they're working on bringing a remaster of the beloved adventure game, Grim Fandango, to the Nintendo Switch. Moreso, they're also working on porting their most recent adventure game, Broken Age, to the console as well. No release dates have been set, but hopefully within the next few months they'll be out:
Double Fine Productions today announced they’re working on bringing their beloved adventure game, Grim Fandango Remastered, to Nintendo Switch in the coming months. The details were revealed during a live reading of Grim Fandango, which featured the full original cast including Tim Schafer and Jack Black at the E3 Coliseum.
More great games are coming to the Nintendo Switch, and that's never a bad thing. Today, Tim Schafer's Double Fine Productions revealed they're working on bringing a remaster of the beloved adventure game, Grim Fandango, to the Nintendo Switch. Moreso, they're also working on porting their most recent adventure game, Broken Age, to the console as well. No release dates have been set, but hopefully within the next few months they'll be out:
Double Fine Productions today announced they’re working on bringing their beloved adventure game, Grim Fandango Remastered, to Nintendo Switch in the coming months. The details were revealed during a live reading of Grim Fandango, which featured the full original cast including Tim Schafer and Jack Black at the E3 Coliseum.
- 6/13/2018
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
E3 Coliseum returns to Los Angeles this year, and it’s lined up some big names in Hollywood and the video game industry for three full days of panels and presentations.
“Westworld” series creators Jonathan Nolan and Lisa Joy will talk about the hit HBO show on Tuesday, June 12. Actor Elijah Wood will appear that day as well. He’s lending his vocal talents to Ubisoft’s upcoming thriller “Transference” and Bandai Namco’s upcoming World War I adventure game “11-11: Memories Retold.” Other guests that day include “Death Stranding” and “Metal Gear” series creator Hideo Kojima and actor Jack Black.
The Wednesday, June 13 lineup includes “Avengers: Infinity War” director Joe Russo and Camilla Luddington, voice and motion capture actress for Square Enix’s recent “Tomb Raider” series. Film director Darren Aronofsky will appear during a slate of panels on Thursday, June 14.
Other notable speakers this year are Bethesda Game Studios’ Todd Howard,...
“Westworld” series creators Jonathan Nolan and Lisa Joy will talk about the hit HBO show on Tuesday, June 12. Actor Elijah Wood will appear that day as well. He’s lending his vocal talents to Ubisoft’s upcoming thriller “Transference” and Bandai Namco’s upcoming World War I adventure game “11-11: Memories Retold.” Other guests that day include “Death Stranding” and “Metal Gear” series creator Hideo Kojima and actor Jack Black.
The Wednesday, June 13 lineup includes “Avengers: Infinity War” director Joe Russo and Camilla Luddington, voice and motion capture actress for Square Enix’s recent “Tomb Raider” series. Film director Darren Aronofsky will appear during a slate of panels on Thursday, June 14.
Other notable speakers this year are Bethesda Game Studios’ Todd Howard,...
- 6/7/2018
- by Stefanie Fogel
- Variety Film + TV
“What Remains of Edith Finch” won best game at this year’s British Academy Games Awards, BAFTA announced on Thursday. It’s the second win for indie developer Giant Sparrow, which took home an award for its debut game “The Unfinished Swan” in 2013.
Ninja Theory’s dark fantasy action game “Hellblade: Senua’s Sacrifice” was the biggest winner of the night. It received five BAFTA awards, including artistic achievement, audio achievement, British game, and game beyond entertainment. Actress Melina Juergens also won in the performer category for her role as Senua. “Hellblade” gained a lot of attention last year for its portrayal of a character with mental health issues.
This year’s fellowship was given to Double Fine Productions’ Tim Schafer. He’s best known for his long tenure at now-defunct studio LucasArts, where he helped create classic adventure games like “Full Throttle,” “Grim Fandango,” and “The Secret of Monkey Island.
Ninja Theory’s dark fantasy action game “Hellblade: Senua’s Sacrifice” was the biggest winner of the night. It received five BAFTA awards, including artistic achievement, audio achievement, British game, and game beyond entertainment. Actress Melina Juergens also won in the performer category for her role as Senua. “Hellblade” gained a lot of attention last year for its portrayal of a character with mental health issues.
This year’s fellowship was given to Double Fine Productions’ Tim Schafer. He’s best known for his long tenure at now-defunct studio LucasArts, where he helped create classic adventure games like “Full Throttle,” “Grim Fandango,” and “The Secret of Monkey Island.
- 4/12/2018
- by Stefanie Fogel
- Variety Film + TV
One of the most surprising games of E3 2016, Hideo Kojima's Death Stranding, will not be on stage this year when Sony presents their wares. Read Kojima's tweet below and see if you can decipher it. Plus, find out when you can see the man, himself, live and in person at E3!
When we began on the long, winding road to E3 2017, one of the games we were most excited to get an update on was Hideo Kojima's first game since Konami, Death Stranding. Alas, we aren't so lucky this year as Kojima has tweeted out that his team has decided to forego E3 2017 in favor of spending that time developing. That didn't mean Kojima, himself, wouldn't still be in attendance, though.
Apologies to our fans, Death Stranding will not be @ E3 as we are fully focused on development. Pls see me with @geoffkeighley on 6/14! pic.twitter.com/w...
When we began on the long, winding road to E3 2017, one of the games we were most excited to get an update on was Hideo Kojima's first game since Konami, Death Stranding. Alas, we aren't so lucky this year as Kojima has tweeted out that his team has decided to forego E3 2017 in favor of spending that time developing. That didn't mean Kojima, himself, wouldn't still be in attendance, though.
Apologies to our fans, Death Stranding will not be @ E3 as we are fully focused on development. Pls see me with @geoffkeighley on 6/14! pic.twitter.com/w...
- 6/7/2017
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
Matthew Byrd Feb 7, 2017
Starbreeze Studios signs on to help Psychonauts 2 get released, as some promising new footage appears...
You're still going to have to wait until 2018 to actually play Psychonauts 2, but the good news is that the game's road to release just became a bit easier as Double Fine has confirmed that Starbreeze Studios has signed on to publish their anticipated sequel.
In a statement on Starbreeze Studio's website, the publisher states that they have invested $8 million into the game and will continue to collect 60% of the sequels revenue after their initial investment has been recouped.
"Many of us gamers who’ve grown up during 70’s and 80’s have at some point come across the great games from Double Fine and Tim Schafer," said Starbreeze CEO Bo Andersson-Klint. "Games like Grim Fandango, Day Of The Tentacle, Full Throttle, and Brütal Legend are all in the list of personal all...
Starbreeze Studios signs on to help Psychonauts 2 get released, as some promising new footage appears...
You're still going to have to wait until 2018 to actually play Psychonauts 2, but the good news is that the game's road to release just became a bit easier as Double Fine has confirmed that Starbreeze Studios has signed on to publish their anticipated sequel.
In a statement on Starbreeze Studio's website, the publisher states that they have invested $8 million into the game and will continue to collect 60% of the sequels revenue after their initial investment has been recouped.
"Many of us gamers who’ve grown up during 70’s and 80’s have at some point come across the great games from Double Fine and Tim Schafer," said Starbreeze CEO Bo Andersson-Klint. "Games like Grim Fandango, Day Of The Tentacle, Full Throttle, and Brütal Legend are all in the list of personal all...
- 2/6/2017
- Den of Geek
Matthew Byrd Jul 11, 2019
What you need to know about Psychonauts 2, including latest news, release date, trailers, and much more!
2005's Psychonauts may not have been a runaway commercial success, but it is regularly cited as one of the greatest examples of creative design in video game history. The game focuses on a camp of students who learn to use their psychic abilities to visit the minds of various people. Those minds are represented by some of the most obscure and creative levels ever designed by the great Tim Schafer.
Fans of Psychonauts have been clamoring for a sequel for years and helped turned Psychonauts 2's crowdfunding campaign into one of the most successful endeavors of its kind. The question now is whether or not this sequel can live up to the almost mythological precedent that its predecessor set.
Read More: 25 Underrated Snes Games
Will this game live up to the hype,...
What you need to know about Psychonauts 2, including latest news, release date, trailers, and much more!
2005's Psychonauts may not have been a runaway commercial success, but it is regularly cited as one of the greatest examples of creative design in video game history. The game focuses on a camp of students who learn to use their psychic abilities to visit the minds of various people. Those minds are represented by some of the most obscure and creative levels ever designed by the great Tim Schafer.
Fans of Psychonauts have been clamoring for a sequel for years and helped turned Psychonauts 2's crowdfunding campaign into one of the most successful endeavors of its kind. The question now is whether or not this sequel can live up to the almost mythological precedent that its predecessor set.
Read More: 25 Underrated Snes Games
Will this game live up to the hype,...
- 2/6/2017
- Den of Geek
It's 2017 and the Game Developer's Conference is just around the corner. With the show on the horizon, they've revealed the nominees for the 17th annual Game Developers Choice Awards. Come inside to check out the full list.
Gdc 2017 kicks off in just a couple months (February 27 - March 3rd), but today brings about the nominees for the coveted Game Developers Awards, which will be hosted during the event. Below, you can find the list of nominees and start making your guesses for who will take home the victory!
Best Audio
Battlefield 1 (EA Dice / Electronic Arts)
Thumper (Drool)
Doom (id Software / Bethesda Softworks)
Inside (Playdead)
Overwatch (Blizzard Entertainment)
Honorable Mentions: Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment), Rez Infinite (Monstars / Enhance Games), Hyper Light Drifter (Heart Machine), Firewatch (Campo Santo / Panic), Dishonored 2 (Arkane Studios / Bethesda Softworks), The Last Guardian (Japan Studio / Sony Interactive Entertainment), Titanfall 2 (Respawn Entertainment...
Gdc 2017 kicks off in just a couple months (February 27 - March 3rd), but today brings about the nominees for the coveted Game Developers Awards, which will be hosted during the event. Below, you can find the list of nominees and start making your guesses for who will take home the victory!
Best Audio
Battlefield 1 (EA Dice / Electronic Arts)
Thumper (Drool)
Doom (id Software / Bethesda Softworks)
Inside (Playdead)
Overwatch (Blizzard Entertainment)
Honorable Mentions: Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment), Rez Infinite (Monstars / Enhance Games), Hyper Light Drifter (Heart Machine), Firewatch (Campo Santo / Panic), Dishonored 2 (Arkane Studios / Bethesda Softworks), The Last Guardian (Japan Studio / Sony Interactive Entertainment), Titanfall 2 (Respawn Entertainment...
- 1/4/2017
- by feeds@cinelinx.com (Jason The X)
- Cinelinx
Those who love and adore their pets will do just about anything for them, even if it means spending their life savings on vet bills. And, while that’s definitely a sign of true love, the hero in Deep Silver and Square Enix’s Dead Island: Retro Revenge shows that he’s willing to risk a lot more for his furry friend.
This yesteryear-inspired arcade game begins on a quiet and sunny California day. Our hero — who looks like Jack Black and Tim Schafer had a love child — is resting indoors while playing his favourite game, which just so happens to be Dead Island: Retro Revenge. Yes, he’s playing this game, as himself, within itself. Mind-blowing stuff, it is.
Unbeknownst to Jack Schafer, two evil-looking men have driven up to his small shack with their eyes set solely on his beloved kitty. They kidnap the furry companion, and are...
This yesteryear-inspired arcade game begins on a quiet and sunny California day. Our hero — who looks like Jack Black and Tim Schafer had a love child — is resting indoors while playing his favourite game, which just so happens to be Dead Island: Retro Revenge. Yes, he’s playing this game, as himself, within itself. Mind-blowing stuff, it is.
Unbeknownst to Jack Schafer, two evil-looking men have driven up to his small shack with their eyes set solely on his beloved kitty. They kidnap the furry companion, and are...
- 5/31/2016
- by Chad Goodmurphy
- We Got This Covered
While adventure games are more popular than ever thanks to the success of Telltale Games’ The Walking Dead and Game of Thrones adaptations, many long-time fans feel like the genre peaked in the 90s. That was when two beloved companies, Sierra and LucasArts, put out many of their best titles. It really was the golden age for point-and-click adventure games on PC.
Thankfully for gamers, many of LucasArts’ classic titles have seen re-releases such as Grim Fandango and The Secret of Monkey Island. Yet, the game that many consider the epitome of the genre, Day of the Tentacle, hasn’t seen a release since 1997. Now, thanks to the archiving efforts of Double Fine Productions, it’s back in the spotlight as Day of the Tentacle Remastered.
While there have been many debates among video game enthusiasts on how archiving games should be handled, Double Fine has given us the best of both worlds.
Thankfully for gamers, many of LucasArts’ classic titles have seen re-releases such as Grim Fandango and The Secret of Monkey Island. Yet, the game that many consider the epitome of the genre, Day of the Tentacle, hasn’t seen a release since 1997. Now, thanks to the archiving efforts of Double Fine Productions, it’s back in the spotlight as Day of the Tentacle Remastered.
While there have been many debates among video game enthusiasts on how archiving games should be handled, Double Fine has given us the best of both worlds.
- 3/23/2016
- by Tyler Treese
- We Got This Covered
Brett Douville, lead programmer for one of LucasArts most beloved and fondly remembered titles, Star Wars: Republic Commando, was kind enough to chat with me about his experience at LucasArts and dive deep into the heart of what the game work. Come inside to check out my full interview!
Last week, I dropped a snippet of information for Star Wars fans and gamers about the sequel to Republic Commando we never got. It was something that had been bothering me for quite some time, especially with Sev’s fate left in the air, and gave me some much needed closure.
While I know that’s something many fans had been waiting for, my chat with Brett was incredibly enlightening all around. While the main focus of our talk centered on Republic Commando, we started off talking about his early time at LucasArts:
You worked with LucasArts/Lfl on a few projects,...
Last week, I dropped a snippet of information for Star Wars fans and gamers about the sequel to Republic Commando we never got. It was something that had been bothering me for quite some time, especially with Sev’s fate left in the air, and gave me some much needed closure.
While I know that’s something many fans had been waiting for, my chat with Brett was incredibly enlightening all around. While the main focus of our talk centered on Republic Commando, we started off talking about his early time at LucasArts:
You worked with LucasArts/Lfl on a few projects,...
- 2/18/2016
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
For fans of veteran designer Tim Schafer, fans of 3D platformers, and anyone who just enjoys a good adventure, today brings a reason to get excited. Psychonauts 2, the recently announced and long-awaited sequel to Schafer and developer Double Fine’s 2005 sleeper hit, has just passed its main crowdfunding goal of $3,300,000 on the new gaming-centric service Fig. The sequel was previously unveiled at The Game Awards last month along with the campaign, and now has five more days to rack up any possible extra donations.
The quirky original title chronicled the cerebral adventures of Razputin “Raz” Aquato, a boy from a family of acrobats who runs away to a summer camp that helps to train children with psychic abilities. By the end of the game, Raz had saved the whole camp from a devious threat, gotten himself a girlfriend in the form of fellow camper Lili Zanotto, and became an official member of the titular Psychonauts,...
The quirky original title chronicled the cerebral adventures of Razputin “Raz” Aquato, a boy from a family of acrobats who runs away to a summer camp that helps to train children with psychic abilities. By the end of the game, Raz had saved the whole camp from a devious threat, gotten himself a girlfriend in the form of fellow camper Lili Zanotto, and became an official member of the titular Psychonauts,...
- 1/7/2016
- by John Fleury
- We Got This Covered
FromSoftware
Destined to remain as ‘the year the industry pulled its finger out’, 2015 saw titanic developers like Bethesda, Rocksteady and Kojima Productions (not Konami) pull out all the stops to deliver their finest works to date. To that end, you’d be remiss for thinking the best games to come out across the year were all third-party, multi-platform releases.
However, although many other sites have struggled somewhat to put together console-specific lists full of exclusives, PlayStation fans especially should be overjoyed at the amount of incredible titles only available on Sony hardware. It’s certainly not an enviable position trying to market your game when the likes of Batman: Arkham Knight, Metal Gear Solid V and Fallout 4 are commanding the headlines, but that’s why end-of-year wrap-ups are so valuable.
So, whilst Arkham Knight may have some additional missions on PS4 and Sony have also netted some unique content for...
Destined to remain as ‘the year the industry pulled its finger out’, 2015 saw titanic developers like Bethesda, Rocksteady and Kojima Productions (not Konami) pull out all the stops to deliver their finest works to date. To that end, you’d be remiss for thinking the best games to come out across the year were all third-party, multi-platform releases.
However, although many other sites have struggled somewhat to put together console-specific lists full of exclusives, PlayStation fans especially should be overjoyed at the amount of incredible titles only available on Sony hardware. It’s certainly not an enviable position trying to market your game when the likes of Batman: Arkham Knight, Metal Gear Solid V and Fallout 4 are commanding the headlines, but that’s why end-of-year wrap-ups are so valuable.
So, whilst Arkham Knight may have some additional missions on PS4 and Sony have also netted some unique content for...
- 12/29/2015
- by Scott Tailford
- Obsessed with Film
I don’t like talking in the first person for these articles, but this needs to be said: I, Andrew Vandersteen, have not donated and will not donate money to the Psychonauts 2 campaign. I cannot speak for my fellow writers of this publication.
There’s something unbelievably fishy going on with Fig.co, the platform of choice for the anticipated Psychonauts 2 crowdfunding campaign. We already looked at why Psychonauts 2 shouldn’t be crowd funded, but there seems to be a lot more to the situation than what we first saw. Fig.co might just be the shadiest form of crowd funding ever, an impressive feat considering the already shady dealings of Kickstarter and IndieGoGo. Let’s examine what’s going on, and try to get to the core of this rotten fruit.
The site hit mainstream when the campaign for Psychonauts 2 launched on December 4th, during the Video Game Awards.
There’s something unbelievably fishy going on with Fig.co, the platform of choice for the anticipated Psychonauts 2 crowdfunding campaign. We already looked at why Psychonauts 2 shouldn’t be crowd funded, but there seems to be a lot more to the situation than what we first saw. Fig.co might just be the shadiest form of crowd funding ever, an impressive feat considering the already shady dealings of Kickstarter and IndieGoGo. Let’s examine what’s going on, and try to get to the core of this rotten fruit.
The site hit mainstream when the campaign for Psychonauts 2 launched on December 4th, during the Video Game Awards.
- 12/17/2015
- by Andrew Vandersteen
- SoundOnSight
Double Fine
Founded over ten years ago in July of 2000 by Tim Schafer, Double Fine Productions initially consisted of just a handful of ex-LucasArts employees who had all grown dissatisfied with the company’s shift away from traditional adventure games in favour of endlessly milking the Star Wars license.
Alongside former colleagues David Dixon and Jonathan Menzies, Schafer began to put together a small team of personnel, most of which he had previously worked with at LucasArts on titles such as Grim Fandango and Full Throttle. Working out of a clog shop in Los Angeles, the team would continue to grow in size over the next few years as development continued on the game that would eventually become Psychonauts.
Though sales were initially disparaging, Psychonauts was universally praised by critics for its wit and personality, earning it a cult-following that has only continued to flourish since the game’s release.
Founded over ten years ago in July of 2000 by Tim Schafer, Double Fine Productions initially consisted of just a handful of ex-LucasArts employees who had all grown dissatisfied with the company’s shift away from traditional adventure games in favour of endlessly milking the Star Wars license.
Alongside former colleagues David Dixon and Jonathan Menzies, Schafer began to put together a small team of personnel, most of which he had previously worked with at LucasArts on titles such as Grim Fandango and Full Throttle. Working out of a clog shop in Los Angeles, the team would continue to grow in size over the next few years as development continued on the game that would eventually become Psychonauts.
Though sales were initially disparaging, Psychonauts was universally praised by critics for its wit and personality, earning it a cult-following that has only continued to flourish since the game’s release.
- 12/11/2015
- by Richard John Dorricott
- Obsessed with Film
The last few days have been a Psychonauts fan’s dream. Just over a week ago, the game was simply known as a cult classic whose unfortunate commercial failure had caused it to fall into the depths of obscurity, unfairly missing out on the respect and fond remembrance it deserved.
With the announcement of Psychonauts 2 at The Game Awards 2015, however, Double Fine Productions, along with the help of a few enthusiastic financial backers on Fig, have rekindled the fire, and it looks like Raz is finally ready to kickstart his psychic abilities for the new generation.
With the planned sequel’s funding campaign thriving, Double Fine is celebrating the original by releasing a new behind-the-scenes documentary on YouTube titled The Color Of The Sky In Your World, which gives a retrospective take on 2005’s telepathic adventure, which was also the studio’s debut title.
Featuring most prominently in the film is Tim Schafer,...
With the announcement of Psychonauts 2 at The Game Awards 2015, however, Double Fine Productions, along with the help of a few enthusiastic financial backers on Fig, have rekindled the fire, and it looks like Raz is finally ready to kickstart his psychic abilities for the new generation.
With the planned sequel’s funding campaign thriving, Double Fine is celebrating the original by releasing a new behind-the-scenes documentary on YouTube titled The Color Of The Sky In Your World, which gives a retrospective take on 2005’s telepathic adventure, which was also the studio’s debut title.
Featuring most prominently in the film is Tim Schafer,...
- 12/9/2015
- by Joseph Banham
- We Got This Covered
Following immediately on from the announcement that Double Fine Productions has teamed up with Adult Swim Games to create the futuristic side-scrolling game HeadLander, Double Fine founder (and game designing legend) Tim Schafer took to the PlayStation Experience stage to talk about the upcoming remasters of two classic games by his studio.
First, audiences were treated to the debut trailer of Day Of The Tentacle Remastered. The classic point-and-click adventure, which Schafer co-designed while he was at LucasArts, was originally released in 1993 as a sequel to Maniac Mansion and is often considered among the best of its genre. The story follows the weedy-looking Bernard Bernoulli as he tries to stop a mutant tentacle from taking over the world.
The trailer shows a comparison between the graphics of the remaster to those of the original, with the new version promising players the ability to switch between the two as they please,...
First, audiences were treated to the debut trailer of Day Of The Tentacle Remastered. The classic point-and-click adventure, which Schafer co-designed while he was at LucasArts, was originally released in 1993 as a sequel to Maniac Mansion and is often considered among the best of its genre. The story follows the weedy-looking Bernard Bernoulli as he tries to stop a mutant tentacle from taking over the world.
The trailer shows a comparison between the graphics of the remaster to those of the original, with the new version promising players the ability to switch between the two as they please,...
- 12/6/2015
- by Joseph Banham
- We Got This Covered
PlayStation Experience 2015 is kicking off in San Francisco today with the keynote speech. Sony set the bar pretty high last year with their inaugural conference, and their conference game generally has been strong in the last couple of years. Is this going to continue the trend, or is this where it all goes downhill? Let’s find out.
The keynote kicks off with an Uncharted 4: A Thief’s End trailer. The graphics are phenomenal. We see Nate meet up with his brother, Sam, voiced by Troy Baker, after a long time apart. It appears there’s dialogue options in the new game. The PlayStation friendly crowd cheered for that. No new gameplay was shown, but at this point, we don’t need it. And nor should we want it. Given the track record of Naughty Dog, Uncharted 4 should be a stellar action game, and the less we know about it the better.
The keynote kicks off with an Uncharted 4: A Thief’s End trailer. The graphics are phenomenal. We see Nate meet up with his brother, Sam, voiced by Troy Baker, after a long time apart. It appears there’s dialogue options in the new game. The PlayStation friendly crowd cheered for that. No new gameplay was shown, but at this point, we don’t need it. And nor should we want it. Given the track record of Naughty Dog, Uncharted 4 should be a stellar action game, and the less we know about it the better.
- 12/5/2015
- by John Cal McCormick
- SoundOnSight
Double Fine head honcho Tim Schafer took to the stage at tonight’s The Game Awards ceremony in order to announce that the long awaited Psychonauts 2. However, in order for the title to see a release, it will first need to be partially funded through the crowdfunding site Fig.
Taking place following the events of the original Psychonauts, the game will see protagonist Raz begin his career at Psychonauts Headquarters. However, upon becoming a fully licensed agent, Raz soon realizes that the Psychonauts agents already in place need his help. During the adventure, we’ll get further information on Raz’s family, and will once again jump into the minds of new patients.
Seeking to raise $3.3 million, which will then be matched by Double Fine and outside investors, Schafer spoke about why now is the time for Psychonauts 2 to finally be created.
Our fans constantly ask us to make Psychonauts...
Taking place following the events of the original Psychonauts, the game will see protagonist Raz begin his career at Psychonauts Headquarters. However, upon becoming a fully licensed agent, Raz soon realizes that the Psychonauts agents already in place need his help. During the adventure, we’ll get further information on Raz’s family, and will once again jump into the minds of new patients.
Seeking to raise $3.3 million, which will then be matched by Double Fine and outside investors, Schafer spoke about why now is the time for Psychonauts 2 to finally be created.
Our fans constantly ask us to make Psychonauts...
- 12/4/2015
- by Eric Hall
- We Got This Covered
First rumored via a leaked list from Sony back in February, Double Fine Productions has now announced the remaster of the classic 1990s Lucasarts adventure game "Day of the Tentacle".
Tim Schafer and Dave Grossman, who created the original, are back to revive this classic with a playable version of the game to be available at the PlayStation booth during the now underway IndieCade weekend in Los Angeles.
Sporting an HD scrub of the graphics and audio, gamers will get a high-definition take on the classic point-and-click title which will also sport new commentary tracks talking about the design and development.
Double Fine, who previously worked on the celebrated remaster of "Grim Fandango," will release the title on PlayStation Vita, PC, Mac and the PlayStation 4. No word on a specific release date as yet beyond an early 2016 bow.
Source: Double Fine...
Tim Schafer and Dave Grossman, who created the original, are back to revive this classic with a playable version of the game to be available at the PlayStation booth during the now underway IndieCade weekend in Los Angeles.
Sporting an HD scrub of the graphics and audio, gamers will get a high-definition take on the classic point-and-click title which will also sport new commentary tracks talking about the design and development.
Double Fine, who previously worked on the celebrated remaster of "Grim Fandango," will release the title on PlayStation Vita, PC, Mac and the PlayStation 4. No word on a specific release date as yet beyond an early 2016 bow.
Source: Double Fine...
- 10/24/2015
- by Garth Franklin
- Dark Horizons
As the cost of living continues to increase for most people, it sometimes becomes hard to find a good deal on the games you want to play. That is where Sony has stepped in. My goal is to inform the n00bs, and seasoned vets alike, of the monthly discounts offered through their store in hopes that, you too, will see the benefits of being a Plus member.
I know it has been a Really long time since I wrote an article on PlayStation Plus discounts so I apologize. That being said, here are the PlayStation Plus discounts for October 2015.
PS3
Unmechanical: Extended is a platformer/puzzle with a new "Extended" story episode with even more puzzles that the original release of the game. Unmechanical: Extended is a cross-buy with PS3 and PS4.
Enjoy physics-based platformers? Then you will love Chariot. Play as a princess and her finance while carrying a funeral wagon…...
I know it has been a Really long time since I wrote an article on PlayStation Plus discounts so I apologize. That being said, here are the PlayStation Plus discounts for October 2015.
PS3
Unmechanical: Extended is a platformer/puzzle with a new "Extended" story episode with even more puzzles that the original release of the game. Unmechanical: Extended is a cross-buy with PS3 and PS4.
Enjoy physics-based platformers? Then you will love Chariot. Play as a princess and her finance while carrying a funeral wagon…...
- 10/7/2015
- by feeds@cinelinx.com (Mike Petty)
- Cinelinx
Konami
Here’s the thing; I love Metal Gear. It’s the franchise that helped bring about the most direct silver screen comparisons for gaming as a medium, and not only did it offer a story with more twists and turns than Doc Ock falling down the stairs, but it exceeded all expectations regardless of how hyped you were before release.
Come Mgs 2 and Hideo Kojima was given even more creative control, polarising fans with ‘the Raiden twist’ that’s now gone down in infamy, alongside developing one of the most over-the-top and ridiculous storylines in the history of gaming. Honestly though? I loved that. You need guys like Kojima to put out games that purposefully go against the grain, making a point to be as ridiculous and asinine as possible in the name of entertainment.
Above all, gaming desperately needs more auteurs like Kojima, Ken Levine, Tim Schafer etc.
Here’s the thing; I love Metal Gear. It’s the franchise that helped bring about the most direct silver screen comparisons for gaming as a medium, and not only did it offer a story with more twists and turns than Doc Ock falling down the stairs, but it exceeded all expectations regardless of how hyped you were before release.
Come Mgs 2 and Hideo Kojima was given even more creative control, polarising fans with ‘the Raiden twist’ that’s now gone down in infamy, alongside developing one of the most over-the-top and ridiculous storylines in the history of gaming. Honestly though? I loved that. You need guys like Kojima to put out games that purposefully go against the grain, making a point to be as ridiculous and asinine as possible in the name of entertainment.
Above all, gaming desperately needs more auteurs like Kojima, Ken Levine, Tim Schafer etc.
- 9/11/2015
- by Scott Tailford
- Obsessed with Film
To celebrate the release of Dead Rising: Watchtower – on DVD, Blu-ray and Limited Edition Blu-ray Steelbook 27th July – we have copies on DVD to giveaway!
From the producers of Mortal Kombat: Legacy and the Transformers film franchise comes Dead Rising: Watchtower. Based on the globally successful video game Dead Rising franchise from Capcom™, which has sold in excess of 8.2 million copies worldwide!
Dead Rising: Watchtower is inventive, full of pumped up energy and unforgettably awesome zombie crushing moments! This live-action adaptation stars a first-class cast – including Jesse Metcalfe (Desperate Housewives), Oscar-nominee Virginia Madsen (Sideways) and fan favourites Meghan Ory and Keegan Connor Tracy from ABC’s Once Upon a Time.
Order the DVD & Blu-ray: http://amzn.to/1gxbFTs | Order the Limited Edition Blu-ray Steelbook: http://bit.ly/1IVjNID
To win a copy of Dead Rising: Watchtower on DVD, just answer the following question:
Dead Rising: Watchtower is based on the Dead Rising franchise,...
From the producers of Mortal Kombat: Legacy and the Transformers film franchise comes Dead Rising: Watchtower. Based on the globally successful video game Dead Rising franchise from Capcom™, which has sold in excess of 8.2 million copies worldwide!
Dead Rising: Watchtower is inventive, full of pumped up energy and unforgettably awesome zombie crushing moments! This live-action adaptation stars a first-class cast – including Jesse Metcalfe (Desperate Housewives), Oscar-nominee Virginia Madsen (Sideways) and fan favourites Meghan Ory and Keegan Connor Tracy from ABC’s Once Upon a Time.
Order the DVD & Blu-ray: http://amzn.to/1gxbFTs | Order the Limited Edition Blu-ray Steelbook: http://bit.ly/1IVjNID
To win a copy of Dead Rising: Watchtower on DVD, just answer the following question:
Dead Rising: Watchtower is based on the Dead Rising franchise,...
- 7/23/2015
- by Phil Wheat
- Nerdly
The Stephen Colbert–helmed iteration of The Late Show doesn’t commence until September 8, but thankfully Colbert & Co. have been bestowing upon us many little treats and tidbits throughout the summer to make the waiting hurt less. The newest surprise for Colbert Nation (are we still called Colbert Nation?) is a choose-your-own-adventure video game called Escape From the Man-Sized Cabinet.In the game, which channels the classic PC games of Tim Schafer, you get to be Stephen Colbert, wandering the empty halls of your office waiting for your new show to start. Then you stumble upon a man-size cabinet, and who doesn't want to explore a man-size cabinet? (Just watch out for that centaur!) You can play Escape From the Man-Sized Cabinet here.
- 7/18/2015
- by Greg Cwik
- Vulture
Broken Age
Developed by Double Fine Productions
Published by Double Fine Productions
Available on Android, iOS, Mac, PC, PS4, Ps Vita
Broken Age is a smart, funny, and challenging point-and-click adventure game in the style of genre greats like Day of the Tentacle and Monkey Island. To mention Broken Age positively in the same sentence as those games is to prove just what a remarkable job the good people at Double Fine have done at reviving the classic point-and-click genre in a post-Telltale world. Indeed, where many throwbacks like the execrable Duke Nukem Forever only serve to remind us why we moved on in the first place, Broken Age succeeds in proving that there’s plenty of life left in the old dog yet.
Coming from Tim Schafer and Double Fine Productions, Broken Age started life as a Kickstarter project in early 2012. Hoping that people missed the point-and-click adventure genre...
Developed by Double Fine Productions
Published by Double Fine Productions
Available on Android, iOS, Mac, PC, PS4, Ps Vita
Broken Age is a smart, funny, and challenging point-and-click adventure game in the style of genre greats like Day of the Tentacle and Monkey Island. To mention Broken Age positively in the same sentence as those games is to prove just what a remarkable job the good people at Double Fine have done at reviving the classic point-and-click genre in a post-Telltale world. Indeed, where many throwbacks like the execrable Duke Nukem Forever only serve to remind us why we moved on in the first place, Broken Age succeeds in proving that there’s plenty of life left in the old dog yet.
Coming from Tim Schafer and Double Fine Productions, Broken Age started life as a Kickstarter project in early 2012. Hoping that people missed the point-and-click adventure genre...
- 4/27/2015
- by John Cal McCormick
- SoundOnSight
Obsidian
There was once a time when the only way to gain the large amount of funding required to make a video game was either cough up the cash yourself – if you’re working as an independent developer – or have a big publishing company pay the costs.
Before 2012 there had been instances of indie game developers using Kickstarter and other crowdsourcing methods to raise money for their projects too, but these typically earned no more than $10,000 – with highest total ever accounted for being in the area of $100,000.
This all changed on February 8th 2012, when Tim Schafer (the mind behind such classics as Monkey Island and Full Throttle) and his company Double Fine Productions initiated a Kickstarter campaign with an original goal of $400,000. Within a month the total fund stood at $3.3 million, and so a new age of crowdfunded games had begun.
While it is true this method of raising finance...
There was once a time when the only way to gain the large amount of funding required to make a video game was either cough up the cash yourself – if you’re working as an independent developer – or have a big publishing company pay the costs.
Before 2012 there had been instances of indie game developers using Kickstarter and other crowdsourcing methods to raise money for their projects too, but these typically earned no more than $10,000 – with highest total ever accounted for being in the area of $100,000.
This all changed on February 8th 2012, when Tim Schafer (the mind behind such classics as Monkey Island and Full Throttle) and his company Double Fine Productions initiated a Kickstarter campaign with an original goal of $400,000. Within a month the total fund stood at $3.3 million, and so a new age of crowdfunded games had begun.
While it is true this method of raising finance...
- 2/20/2015
- by Rob Thubron
- Obsessed with Film
Classic adventure-puzzler Grim Fandango has returned from the past in Remastered form. Here are five things Emma learned from it...
Back when Grim Fandango was first released in 1998, I was just nine years old and all I wanted to do was eat crisps and play Banjo Kazooie. As a result of this, I missed out on Tim Schafer's much-loved adventure game, and fell in love with Walkers Square Crisps instead.
We currently live, however, in a world full of remasters, where even games from just a few years ago are brought back and remade for another lump of cash. Of course, companies sometimes add in some Dlc and make their games look more shiny, but I just can't see how some remasters are worth the repeated payout. Grim Fandango, however, was different, partly because I'd never got a chance to play it first time around and partly because playing...
Back when Grim Fandango was first released in 1998, I was just nine years old and all I wanted to do was eat crisps and play Banjo Kazooie. As a result of this, I missed out on Tim Schafer's much-loved adventure game, and fell in love with Walkers Square Crisps instead.
We currently live, however, in a world full of remasters, where even games from just a few years ago are brought back and remade for another lump of cash. Of course, companies sometimes add in some Dlc and make their games look more shiny, but I just can't see how some remasters are worth the repeated payout. Grim Fandango, however, was different, partly because I'd never got a chance to play it first time around and partly because playing...
- 2/20/2015
- by ryanlambie
- Den of Geek
In 1998, developer Tim Schafer's "Grim Fandango" was embraced as one of the best adventure games of all time. Set in the Mexican Land of the Dead, the story revolved around the experiences of a grim reaper-cum-travel agent named Manny Calavera who helped newly departed souls find travel packages to help them on their journey to the land of eternal rest. Rendered in gorgeous 3D graphics, the game borrowed as much from film noir as it did from Mexican folklore, as Manny himself launched an epic journey to the afterlife in search of a woman wronged by his company's corrupt schemes. With eloquent odes to "Chinatown" and "Casablanca," the game developed a greater cinematic eye than one usually found with the adventure game genre — even in the nineties, when developer LucasArts had been making them for years. Schafer himself had been at the helm of treasured adventure games such as...
- 2/17/2015
- by Eric Kohn
- Indiewire
These days, developer Tim Schafer is known for his indie studio Double Fine, which has produced a diverse body of work, ranging from Psychonauts to Brutal Legend, both Costume Quest games, and recently the Kickstarter-funded Broken Age. However, the roots of Schafer’s development career go back to the 80s and 90s, when he worked at the now-defunct LucasArts and helped create iconic point-and-click games like The Secret of Monkey Island, Full Throttle and Day of the Tentacle.
One of Schafer’s final titles from his LucasArts tenure is also considered by many to be one of his best, that being 1998’s Grim Fandango. Besides being the company’s first adventure game to fully utilize polygonal graphics, the title was lauded for providing a rich cast of characters, as well as a very solid plot to back them up.
Over the years, it’s become trickier for modern gamers to...
One of Schafer’s final titles from his LucasArts tenure is also considered by many to be one of his best, that being 1998’s Grim Fandango. Besides being the company’s first adventure game to fully utilize polygonal graphics, the title was lauded for providing a rich cast of characters, as well as a very solid plot to back them up.
Over the years, it’s become trickier for modern gamers to...
- 1/31/2015
- by John Fleury
- We Got This Covered
Grim Fandango is the stuff of video game legend. One of the last great titles from the golden age of adventure games—a genre that emphasized storytelling and puzzle solving over action—Grim was hailed as one of the category's very best upon its 1998 release. Unfortunately, a series of unfortunate events soon coincided to force the game out of print. Adventure games became a niche genre, so Grim was never reprinted in the Us, and all sequel plans were nixed. Two years later, Grim's director, Tim Schafer, would leave LucasArts, the studio where he made Grim Fandango and other classic...
- 1/26/2015
- by Joshua Rivera
- EW.com - PopWatch
The second part of Double Fine's point-and-click adventure game, Broken Age, is set to release early at some point this year, and now they've announced a physical copy of the game will be launching along side it.
If you're set in your ways and haven't made the jump over to digital, preferring your physical copies of things (like me), then you're in luck, as today Double Fine announced a full retail version of the game will be available this year as well. The release will coincide with the debut of the game's second part (the first one launched last year), so if you've been holding out for the "full" version, this is your chance:
Nordic Games signed a distribution deal with Double Fine Productions for the retail edition of Broken Age for PC, Mac, and Linux. The boxed version will be released simultaneously with the digital version in Spring 2015. Aside from the retail release,...
If you're set in your ways and haven't made the jump over to digital, preferring your physical copies of things (like me), then you're in luck, as today Double Fine announced a full retail version of the game will be available this year as well. The release will coincide with the debut of the game's second part (the first one launched last year), so if you've been holding out for the "full" version, this is your chance:
Nordic Games signed a distribution deal with Double Fine Productions for the retail edition of Broken Age for PC, Mac, and Linux. The boxed version will be released simultaneously with the digital version in Spring 2015. Aside from the retail release,...
- 1/7/2015
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
Besides confirming a release date for Grim Fandango Remastered at today’s PlayStation Experience keynote, Tim Schafer also revealed that his indie company Double Fine has another LucasArts classic being prepared for re-release, in the form of Day of the Tentacle: Special Edition. Though a release date has not been finalized, plans to bring the revamped game to PlayStation 4, Ps Vita, PC, Mac, and Linux have been confirmed.
Originally released for home computers in 1993, Day of the Tentacle served as a sequel to Maniac Mansion, another early LucasArts game, and chronicled the time-traveling adventures of Bernard, Hoagie, and Laverne, a trio of unlikely heroes out to save the day from a sentient tentacle with his eye on global domination. In a clever mechanic, players could switch between the three characters and their respective time periods to meet colorful characters, collect items, and solve puzzles.
We will continue to keep you...
Originally released for home computers in 1993, Day of the Tentacle served as a sequel to Maniac Mansion, another early LucasArts game, and chronicled the time-traveling adventures of Bernard, Hoagie, and Laverne, a trio of unlikely heroes out to save the day from a sentient tentacle with his eye on global domination. In a clever mechanic, players could switch between the three characters and their respective time periods to meet colorful characters, collect items, and solve puzzles.
We will continue to keep you...
- 12/6/2014
- by John Fleury
- We Got This Covered
One of the best surprises back at Sony’s last E3 conference was the announcement that Tim Schafer and Double Fine were hard at work preparing a remastered release of Grim Fandango, a much-loved adventure game Schafer headed back during his time at LucasArts in 1998. A release window wasn’t provided other than “sometime in 2015,” but as it turns out, we won’t have to wait much longer, as Grim Fandango Remastered has just been given a launch date of January 27th for PlayStation 4, Ps Vita, PC, Mac, and Linux.
Along with this exciting announcement comes the first actual trailer for the game, allowing us to get a better look at the graphical enhancements that Remastered will sport. While it looks like the original version’s 4:3 aspect ratio won’t be changed, the character textures are noticeably sharper and cleaner, along with enhanced lighting for both them and the pre-rendered environments.
Along with this exciting announcement comes the first actual trailer for the game, allowing us to get a better look at the graphical enhancements that Remastered will sport. While it looks like the original version’s 4:3 aspect ratio won’t be changed, the character textures are noticeably sharper and cleaner, along with enhanced lighting for both them and the pre-rendered environments.
- 12/6/2014
- by John Fleury
- We Got This Covered
Those players eager to continue the tale of Vella and Shay will be pleased to note that Broken Age Act 2 will make its bow in the early stages of 2015.
Double Fine confirmed the news via a recent blog post, stating that the conclusive chapter in the point-and-click adventure title will span around eight to ten hours in length.
The goal now is to get all the finale work done so we can hit Alpha on all of Act 2 by the end of the year. That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year. The production team is currently working to nail down a new schedule for finaling the game that we can use as a goal for the team and also share with you all.
The...
Double Fine confirmed the news via a recent blog post, stating that the conclusive chapter in the point-and-click adventure title will span around eight to ten hours in length.
The goal now is to get all the finale work done so we can hit Alpha on all of Act 2 by the end of the year. That means, as you may have guessed based on recent updates and documentary episodes, the Act 2 ship that will deliver the complete adventure is now looking like it will be early next year. The production team is currently working to nail down a new schedule for finaling the game that we can use as a goal for the team and also share with you all.
The...
- 12/1/2014
- by Michael Briers
- We Got This Covered
Such is the tentative nature of employment in the video game industry that, as soon as one studio opens its doors to begin recruiting again, we hear word of another that is forced to make layoffs. Swings and roundabouts, as they say. Because today, Psychonauts and Grim Fandango developer Double Fine has confirmed plans to layoff a dozen staff after a publisher withdrew funding and support for an as-yet-unannounced project.
Unfortunately, pulling the plug in this manner has effectively cancelled the mysterious project at the studio, and it’s unlikely we’ll find out what exactly it was in the first place. Chances are it was a product of Double Fine’s annual game development session Amnesia Fortnight — an event that produced this year’s atypical, The Legend of Zelda-inspired RPG, Hack N’ Slash — though we aren’t entirely certain.
In tandem with the announcement, studio founder Tim Schafer...
Unfortunately, pulling the plug in this manner has effectively cancelled the mysterious project at the studio, and it’s unlikely we’ll find out what exactly it was in the first place. Chances are it was a product of Double Fine’s annual game development session Amnesia Fortnight — an event that produced this year’s atypical, The Legend of Zelda-inspired RPG, Hack N’ Slash — though we aren’t entirely certain.
In tandem with the announcement, studio founder Tim Schafer...
- 11/25/2014
- by Michael Briers
- We Got This Covered
If you’re a fan of Saturday morning cartoons and video games with charming ideas and imagination, Costume Quest 2 is your kind of game. Originally published by the now defunct Thq, the 2010 original finally has a sequel in Costume Quest 2. It returns to remind folks why they loved the first one and to also introduce newcomers to its unique style. It’s lighthearted and basic RPG gameplay isn’t your 60 hour story with 3 hours of cutscenes – Instead, this is game that doesn’t take itself too seriously and if you come into it knowing so, there’s plenty of fun to be had here. Tim Schafer is no slouch when it comes to artistic and creative direction and Costume Quest 2 is no exception.
Costume Quest 2 doesn’t stray too far from the original in terms of ideas and gameplay. Children are dressed in costumes for Halloween and collecting candy yet again.
Costume Quest 2 doesn’t stray too far from the original in terms of ideas and gameplay. Children are dressed in costumes for Halloween and collecting candy yet again.
- 11/7/2014
- by Francois Chang
- BuzzFocus.com
Monday morning, Microsoft announced it was purchasing Swedish game development studio Mojang Ab, makers of the staggeringly popular multi-platform video game Minecraft, for $2.4 billion. It’s a massive deal, with huge implications. Talk of the deal had been swirling for a week, and the rumored acquisition was a genuine surprise to the games and tech industry; Bloomberg stated that the purchase would be the biggest deal Microsoft has made since CEO Satya Nadella replaced Steve Ballmer as the company’s top executive three years ago.
But the mainstream press struggled to fathom why one of the biggest names in tech would want Mojang,...
But the mainstream press struggled to fathom why one of the biggest names in tech would want Mojang,...
- 9/15/2014
- by Joshua Rivera
- EW.com - PopWatch
Why bother making a new game when you can simply take an old one and remake it? There’s been a startling upturn in the amount of remade games being released and it’s pretty obvious why – few things empty wallets faster than nostalgia. Don’t be too cynical though; most remakes, when done with care, are actually worthwhile.
There are some games that developers should be afraid to revisit though. Video game fans are a passionate bunch at the best of times; but when things displease them, it can get very ugly, very quickly. Remaking a classic game and not doing an exceptional job of it is a surefire way to draw hatred from fans, yet those same fans constantly demand updates to certain games… would you want to be a developer?
In a similar fashion to films, games can draw cult audiences as well; these are the fanbases...
There are some games that developers should be afraid to revisit though. Video game fans are a passionate bunch at the best of times; but when things displease them, it can get very ugly, very quickly. Remaking a classic game and not doing an exceptional job of it is a surefire way to draw hatred from fans, yet those same fans constantly demand updates to certain games… would you want to be a developer?
In a similar fashion to films, games can draw cult audiences as well; these are the fanbases...
- 9/6/2014
- by Sam Coleman
- Obsessed with Film
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